Not a commercial release; don't feel bad if you haven't heard of it.
This odd little game is part experiment, part proof of concept, and part
challenge to game designers.
You play a guest at the house of two
married friends on the verge of a messy breakup. Their breakup forms the
story; you're challenged to interact so as to affect the outcome.
My
first attempt, though interesting, was largely unsuccessful. The game
seems to be a fairly excellent demonstration of AI driven
characterisation and combining plot elements or "beats" to produce a
unique story while still retaining narrative cohesion.
Unfortunately,
the underlying situation is inherently stressful and non-fun, making it
less something you want to experiment with and more something to toy
with once or twice and then escape from.
It's a free and legal download
via Bittorrent, though, so if you have the bandwidth I strongly
recommend you to check it out.
This review was previously posted at The Dust Forms Words on 24/03/2006.
Score: 7 out of 20 (A deeply flawed game that remains interesting or provocative.)
For fans of the indie: 10 out of 20
Release date: July 2005
Developed by: Michael Mateas & Andrew Stern
Published by: N/A
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