It being two weeks since I last booted the sucker up, I'm now willing to admit that I'm probably not returning to playing The Movies any
time soon. I paid full price, got a total game experience of probably
10 hours, and I really can't even advance the argument that at least
those ten hours were a top-shelf experience.
Don't get me wrong -
it was a great idea for a game, and the "make your own movie" bit was
better realised than my highest practical expectations. But ultimately,
just like every other game ever created by Peter Molyneaux or Lionhead,
it was a product with an awe-inspiringly unique and ambitious concept
jammed into a sub-par implementation suffering from a variety of
technical and gameplay faults.
Take my game experience. I mean,
in eighty years of film studio operation, I get maybe a total of 20
people wanting jobs. Despite the fact that I'm rolling in cash I can't
keep my sets together because I can't get a repair guy for love or money
- never mind that I'd be willing to pay them wages that would make my
stars green with envy. The game stutters badly and regularly no matter
what I do to my graphical settings, and the online "screen your movies
and view those of others" component is set out with no real thought
given to the practicalities of finding genuine quality in amongst the
dross.
The act of actually making a movie in-game feels shallow
as creating your masterpiece has no real effect on your progress through
the standard game, and yet the sandbox mode where you get to go nuts
with what's arguably the game's centerpiece requires you to have
completed said standard game to have all the features available. And I
don't know, but having to regularly instruct my entire cast to "drink
yourselves happy" between each and every scene of a movie in order to
get top results just doesn't feel right.
Props to Molyneaux et al
on once again daring to go where no designer has gone before; but would
it kill you to take a few lessons from Blizzard or Konami on how to
deliver a polished well-considered final product that actually achieves
the gameplay and atmosphere that it's aiming for?
This review has been edited from one previously posted at The Dust Forms Words on 24/042006.
Score: 6 out of 20 (Deeply flawed but with some interesting aspects.)
For fans of the simulation genre: 6 out of 20
Release date: September 2005
Developed by: Lionhead Studios
Published by: Activision
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