There comes a time for all of us when we have to admit that we're just
not going to be bothered finishing the last few levels of a game. For
me, and for GTA: Liberty City Stories on the PSP, that day is now. And thus, it's time for a post-mortem.
I'll start by saying this: GTA: Liberty City Stories is, hands down, the best game available for the PSP today. Easily. There's really no competition.
If you've played a Grand Theft Auto game
before, you probably have a good idea what you're in for in the PSP
installment. And if you haven't... sweet Jeebers, what have you been
doing with your life?
The Grand Theft Auto format sees
you freely wandering through a fairly immense 3D rendered city. You have
pretty much free reign to explore, find secret areas and power-ups,
take on missions, hijack cars, drive around, kill pedestrians, gang
members, or police, engage in car chases, drive boats, go nuts with a
rocket launcher, pull off stunt jumps, or whatever else takes your
fancy. It's a sandboxy kind of half-sim, half-action game that is an
absolute ton of fun. It's been aped by almost every developer to some
extent or another over the last few years, and for good reason, but GTA still
remains the king of its format by simply continuing to be deeper,
larger, and better designed than anything in the competition.
Liberty City Stories operates as a prequel to the PS2's GTA III, taking place in Liberty City and featuring Tony Cipriani as the protagonist. The game takes its city design directly from GTA III,
with nearly identical street layout and buildings, with only very minor
changes relating to the game being set slightly earlier in time. The
missions, bonuses, and radio chatter are all new, though.
It's a
fantastic technical achievement on developer Rockstar's part that the
game looks, feels, and plays almost exactly the same as the PS2
installments in the series. In fact, in some respects, the graphics are
actually better than GTA III, thanks to some clever graphical shortcuts mostly involving motion blurring. All the styles of gameplay from GTA III are
present, including a range of "plot" missions, side missions, races,
time trials, car collection, and the ubiquitous "R3 missions" (although
of course the PSP doesn't have an R3 button) which see you driving
ambulances, fire trucks, taxis, police cars, and pizza delivery bikes
around to make hard cash and upgrade your abilities.
Liberty City Stories also throws in some new elements that weren't present in GTA III.
Some, such as the ability to change outfits, and the presence of
motorcycles, are developments from later in the franchise that you may
already be familiar with. Others, such as the Trashmaster R3 missions,
the ability to work as a car or bike salesman, and some optional
rail-shooting side-missions, are brand new to Grand Theft Auto. It's notable, though, that Liberty City Stories, unlike
its console cousins, has no flyable vehicles or airborne missions
(though that won't stop you from taking down plenty of police-operated
helicopters from the ground!).
I've mentioned that the game looks great. It also sounds great, or at least as great as any GTA
ever has, with a totally appropriate range of sound effects, sound
cues, and pedestrian chatter that really fills out the city with a sense
of cohesiveness and place. The radio stations from past GTA games
also return, although they fall a little flat this time around - the
range and quality of the music on offer is poor, and the total amount of
radio available to listen to is completely inadequate for a game of
this length and depth. By about two thirds of the way through the main
plot I'd started turning the radio off more often than not.
All
the main characters are professionally voiced, both for cutscenes and
for throwaway lines during missions. Sadly, veterans such as Kyle
Maclachlan and Michael Madsen don't return to reprise their roles from GTA III,
but you won't notice, as the quality of the acting is about as good as
you can ask for given the quirky and expletive-laced dialogue the game
is fond of. (Watch out for a cameo by Wil Wheaton on the chat radio
station!)
The controls are possibly where the game falls down a
little. The PSP's single nub-like analogue joystick is a poor substitute
for the PS2's twin analogues, and it took me a long time to get the
hang of driving smoothy at high speeds without spinning out every time I
tried to change lanes. What's more, like most action games on the PSP
that use the analogue, playing for long periods results in some nasty
cramps through your left hand (though I suppose this is less Rockstar's
fault and more Sony's). Luckily, once you adjust, you can play with a
fair degree of precision, and I don't recall being frustrated by
missions because of the controls more than I was by the mission design.
Speaking of mission design, the quality of the missions throughout the game varies dramatically. Nothing in Liberty City Stories approaches the cinematic thrill of some of the best missions from San Andreas,
but by and large they're of appropriate lengths, appropriate
difficulties, and seem meaningful. One in particular, "Karmageddon",
where you drive a firetruck around aiming for as much damage to other
vehicles as possible within a time limit, is so fun that I suspect it'll
make a return in GTA IV or Vice City Stories. (The
developers obviously realised that, as it's one of the few missions in
the game that you can replay again and again after finishing it.)
The ambulance and firetruck missions, notably frustrating in past GTA games, seemed to me a lot easier in Liberty City Stories,
although it may just be that I'm well practiced at them now. However,
some of the end game missions are not as well done, featuring timers
that aren't well explained, multiple stages to the mission, and long
lengths, making replaying them after a failure a significant chore.
There's also a fair few moments where the plot falls apart, leaving you
wondering why you're bothering to do the missions assigned to you and
what, precisely, you're going to get out of it. And it's worth
mentioning that the third of Liberty City's three islands is just as
poorly laid out and frustrating to navigate as it was in GTA III,
making the final missions of the game that much more irritating.
Myself, I never finished the last four missions. Maybe some day.
Whatever
sins the game may have, it makes up for by including, for the first
time since GTA 2, a multiplayer mode. You can play wirelessly against
other friends who have copies of the game in a variety of game types
including deathmatch, king of the hill, and a kind of "capture the flag"
variant involving limousines. I've had the chance to play these with
two or three players, and they're a ton of fun, that I can only assume
gets even better with more competitors. Sadly, there's no option to play
over the internet, so you'll have to actually find other people with a
copy of the game in real life. It's worth noting that although Liberty City Stories was ported to the PS2 as a budget release, the console version is completely missing this multiplayer option.
All in all, Grand Theft Auto: Liberty City Stories is
one of those games that's almost good enough to justify your PSP
purchase all by itself, and if you already own the handheld, you should
definitely have a copy of this on your shelf.
This review has been edited from one previously posted at The Dust Forms Words on 09/08/2006.
Score: 13 out of 20 (A good game with some significant drawbacks.)
For fans of the open-world-mayhem genre: 12 out of 20
For fans of the GTA franchise: 14 out of 20
Release date: October 2005
Developed by: Rockstar Leeds, Rockstar North
Published by: Rockstar Games
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