Rewind a year, to PSP launch day in Australia. I tracked down to my
local Electronics Boutique, and picked up my wonderful new preordered
Sony handheld. I bought two games to go with it from the launch line-up.
One was Wipeout Pure, which I haven't regretted for a second. The other
was Metal Gear Acid.
Fastforward back to today, when I finally finished Metal Gear Acid after playing it on and off all year.
That
play length doesn't represent a fantastic depth of content, or endless
replayability, or fantastic multiplayer. It's accounted for entirely by a
frustrating design, lots of redundant gameplay, and a rather dull plot.
Were I not a complete Metal Gear fanboy, I can promise you that I would
never have finished it at all.
It's my own fault, really. I had
such a good experience with Metal Gear's last handheld outing on the
Gameboy Colour (also known as Metal Gear: Ghost Babel) that I just kept
hoping that the PSP incarnation would measure up to the rest of the
series. But I was disappointed.
Good Points
*
Metal Gear Acid tries something new, and takes a risk, which is always
to be commended. It replaces the tried and true Metal Gear tactical
espionage action with a turn-based strategy where your actions are taken
through playing action cards drawn from a customisable deck.
* The
graphics are highly comparable with Metal Gear Solid for the Playstation
and are an excellent early demonstration of what the PSP is capable of.
* Firing weapons feels appropriately visceral.
* The soundtrack and sound effects are reasonably good and certainly don't feel out of place in a Metal Gear game.
*
The collectable cards are full of Konami/Kojima fanservice, with
references to all the other Metal Gear games (including Ghost Babel),
Zone of the Enders, and Policenauts.
* Many of the cards trigger short skippable movies when played showcasing relevant footage from the games they're drawn from.
*
Coordinating two characters at once is occasionally fun and makes for
an interesting spin on some classic Metal Gear gameplay; for example,
one character can tap a wall to attract guards while the other sneaks
past in a different direction.
* There are a couple of good set piece
boss battles, notably the two battles against Clown and the final
battle against Metal Gear.
Bad Points
* Like
most Metal Gear games, being stealthy (supposedly the aim of the game)
is disproportionately difficult and poorly rewarded. Combined with the
overall frustrating nature of the game, there's a strong temptation to
just run and gun.
* The difficult overall is balanced poorly. Later
decks effectively let you "stop time" and just run circles around
enemies, dispatching entire stages of soldiers before they can get a
shot off. Conversely, early stages before the cost reducers and stealth
camo become available can be punishingly annoying.
* Despite a wide
range of cards available, you end up using very few of them. Certain
classes of weapon (such as the shotgun) are neutered by poor range, high
cost to fire, and a relative dearth of ammo. A wide range of pistol
weapons are made irrelevant by being simply unable to do relevant damage
to an enemy. Most of the weapon power-ups such as "Head Shot" and so
forth are not worth the time due to (again) a high cost, and the fact
that they vanish over time or after a single use. Most of the novelty
effect cards are.. well, a novelty.
* Many situations in the game
see you using just one of the two characters available to you. (A
favourite tactic of mine was to have a firepower character and a stealth
character.) This means that you have to keep flicking back to the
unused character and telling them to wait, which can be frustrating.
*
There are many long sequences of sitting in an area where you've
already killed all the enemies and either slowly crossing the area using
movement cards or waiting for a specific card to cycle into your hand.
* Some of the boss fights are underwhelming.
*
The plot is rubbish. No, really, even for a Metal Gear game. It tries
to be filled with twists and surprises, but the execution just feels
childish and contrived, rather than the mixture of confusing and deep
that the rest of the series regularly achieves.
* [Spoiler] The game
ends with you defeating Metal Gear, and then watching every other
surviving villain character being defeated by NPCs or escaping. Not
delivering a showdown with the mastermind behind events leaves me
feeling cheated.
* The nature of the deck building system requires
you to repeatedly replay stages to earn more points to buy cards with.
Very frustrating.
* The game doesn't include any of the head-games
that the Metal Gear series is famous for. Nothing on the scale of Psycho
Mantis, Arsenal Gear, The End or The Sorrow is present in the game.
Summary
The
Metal Gear series COULD have worked as a card-driven turn-based
strategy, but this particular game took a couple of wrong turns
unrelated to its new format. I think where Metal Gear Acid went wrong
can be summarised by two main points.
1) Metal Gear Acid fails to
capture what made the Metal Gear Solid series so exciting: innovative
and exciting boss battles, quirky humour, engaging characters,
imaginative and surprising sequences of "thinking outside the box", and a
rewarding climax.
2) Metal Gear Acid tries to use "all the rules
all the time". It would have benefited endlessly from some
context-sensitive mechanics. For example, allowing free and unlimited
movement when all enemies on a stage have been cleared, or allowing you
to set a character to "sleep" when you don't intend to use them for a
while.
By all means, try this out if you're a Metal Gear fan. It's
not a total disaster. But were it not for its position near the PSP's
launch and its relationship to a successful franchise, I doubt anyone
would remember it this long after its release.
Now, I DO have the
sequel sitting on my shelf, which promises that it's learnt from its
mistakes. I'll try it out once I've had time to forget the original, and
see whether it delivers.
This review has been edited from one previously posted at The Dust Forms Words on 20/06/2006.
Score: 8 out of 20 (A sub-par game that still delivers a fun experience.)
For fans of the Metal Gear franchise: 9 out of 20
Release date: March 2005
Developed by: Konami
Published by: Konami
No comments:
Post a Comment