If you, like me, are a PSP owner with a love of good RPGs, you've
probably been looking at the PSP game selection with something
approaching despair. On one hand, you have Tales of Eternia, an unobjectionable port of a ageing PSOne game. And on the other, you have Untold Legends and
its sequel, which can be largely summed up using the words "not
completely awful". It's a state of affairs much like that of a starving
man on a desert island who has to choose between eating lychees, bean
curd, or his own severed foot.
So when you saw PoPoLoCrois come
floating into your local game store's inventory, you may have, like me,
made the mistake of purchasing it. Oh, how you will rue that terrible
day.
Okay, maybe I'm exaggerating. PoPoLoCrois isn't the
worst game ever made. It is neither an abomination that should never
have been spawned, nor a crime against God, nature, and gamers
everywhere. It even, dare I say it, caused me to hazard the occasional
smile and moment of enjoyment.
Now I'm done with the good part. On to the bad.
The first warning sign about PoPoLoCrois should
have been all those capital letters. When the ratio of uppercase to
lowercase within a single word is higher than 1:2, you know something's
up right there. And it's not just a logo embellishment - the game
insists on using that bizarre abberration of spelling throughout the
length of its insipid and uninspired story.
PSP PoPoLoCrois is
apparently something of a remix of two quite popular PSOne games that
were previously only released in Japan (called, unsurprisingly, PoPoLoCrois and PoPoLoCrois 2).
Don't worry - you're not getting the full version of either game. Every
last quest throughout each title has been shortened, dumbed down, and
turned into little more than a fetch-and-carry trek across an
eye-gougingly boring countryside. The two plots have been rammed
end-to-end in a mind-boggingly crude way, and have had everything that
may have made them good ripped from them with rusty hooks operated by
brain-damaged lepers.
You may think, "At least it'll be a long
game." And to be fair, it is. It's quite long. It's long in the sense
that, at about the time you're weeping into your pillow and screaming,
"Why won't it end? In the name of all that's holy, why won't it end?",
you'll come to what appears to be the final boss fight - only to
discover in eye-widening gut-clenching horror that you've merely
completed the first story and have still to wade through another whole two major questlines,
each individually longer than the entirety of what you've played so
far. That dedication to packing content onto a tiny little UMD takes a
special kind of genius - to be specific, the cat-stroking Bond-killing
death-rays-from-space kind of genius.
There's a plot, of course,
which should probably win an award for its craftsmanship in taking ideas
from every fantasy epic ever and weaving them into an utterly
unengaging pastiche of young princes, lost mothers, ancient demons, and
dark kings. As you slog through the never-ending story of Pietro,
nauseatingly cheeful heir to the kingdom of PoPoLoCrois, you'll be
joined by a variety of two-dimensonal companions, such as Narcia (a
forest fairy with a love of wimples), Gami Gami Devil (the
self-professed most evil man in the world), and.... uh... White Knight
(no, really, that's his name).
Even the most limpid RPG can
occasionally be redeemed by really satisfying combat or an addictive
levelling-up system, so it's a good thing that PoPoLoCrois doesn't
have either of these, or it would be breaking an otherwise
uninterrupted losing streak. Levelling up is of the straight "gain XP to
get tougher" variety, with no meaningful chance for the player to
direct this linear process. You also have skills, which behave in pretty
much exactly the same way. Not that you'll be using them much, because,
really, they're mostly kind of pointless.
Combat (of which there
is a lot) devolves into a kind of turn-based strategy game, where
you're theoretically supposed to move your characters around to gain
some kind of tactical advantage. Unfortunately, most of the time, you'll
just start each battle with your apocalyptic ranged area-effect attack,
and watch the baddies drop dead before they can even launch into one of
their poorly-animated rejoinders.
Speaking of animation and all things graphical, it's worth pointing out that PoPoLoCrois belongs
to the old school isometric 2D school of design that you might remember
well from your days playing Squaresoft games on your Super Nintendo.
That's not a blot against the game - it suits the gameplay perfectly,
and the graphical style has a really nice anime charm. What is a
horrible brown stain on the game's underwear is the fact that despite
this relatively undemanding visual aesthetic, the game's frame rate still drops
regularly into the single digits, mostly while you're performing such
high-processor-demand tasks as walking places, meeting enemies, or
standing still.
Now, I'm sure all of the above sounds like
exactly your cup of tea, and you're going to run out and buy the game
this second. So it's worth mentioning that you'll only get to see any of the thrilling gameplay I've described during the odd second or two when the game isn't loading. The PSP already has a horrible reputation for sickeningly long load times when reading from the UMD, and PoPoLoCrois takes
this unfortunate trend to entirely new levels. You'll face a good
minute of loading just to get to the title screen. Then you've got
loading your save file, booting the world, a good ten seconds of loading
every time you enter a new area, and - get this - even more loading each and every time you're subjected to a random monster encounter. Which is, in such areas as random encounters occur in, roughly every three or four steps.
Oh,
and in case you see this all as some sort of challenge, designed to
seperate the casual chaff from the hardcore gaming wheat, then it's also
of note that PoPoLoCrois is really, really easy. No, really. Even the boss fights. Really, really easy. Not hard - just long.
So
in short, if you're a newcomer to RPGs, who absolutely must buy one for
your PSP, no matter what the cost to your wallet, love life, and
personal sanity, then I highly recommend PoPoLoCrois. Go nuts.
This review has been edited from one previously posted at The Dust Forms Words on 17/08/2006.
Score: 5 out of 20 (A critically flawed game that still holds some interest.)
For fans of the JRPG genre: 4 out of 20
Release date: December 2005
Developed by: Sony Computer Entertainment International
Published by: Sony Computer Entertainment
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